Seasonal programs
Four cycles. Four moods. Better reasons to come back.
Seasonal structure is one of the strongest additions you asked for. It gives the page recurring content, limited rewards, and a cleaner publishing rhythm without forcing lore everywhere at once.
Structure
- One featured banner for the season and one limited badge set.
- One game rotation that gets boosted credit output during the event.
- One archive drop like a memo, badge sheet, or incident form.
Week 1
Release event banner, homepage callout, and one archive note.
Week 2
Boost a recreation terminal game and issue a limited badge or certificate.
Week 3
Drop one image asset: poster, memo, or surveillance still.
Week 4
Publish one recap card with top scores or unlocked items.
Seasonal systems help the site stay alive without inflating the core world. They also give you a clean excuse to make new posters, reward cards, and social assets regularly.